The Habitat Builder cannot be used to place objects inside any part of the Seatruck. The player also cannot use the Tether Tool to jump to the Seatruck Teleportation Module if the cab is not connected. The cab is the only part of the vehicle that has a power supply, and if it is detached, any other modules will act like an unpowered base, with no oxygen generation and the Seatruck Fabricator Module unable to operate. The rear door will place Robin directly into the cab at such an angle. If the Seatruck is at a steep incline upwards or downwards, this behavior is overridden and Robin will enter and exit the cab as if it is disconnected from the rest of the vehicle. On leaving the controls, she switches back into this state, and has to manually leave the vehicle via the ladder on the right-hand wall of the cabin, or through the last of the attached modules. On entry, Robin will be standing in the vehicle with the driver's seat folded down, and can walk around inside it or manually take the controls. This occurs regardless of whether modules are attached to the cab or not.Įntering and exiting both change when modules are attached. However, upon either quitting the game and reloading the save while piloting the Seatruck, or dying and respawning inside the cab, the player will spawn in standing position, similar to how the player would enter the vehicle when one or more modules are attached. The Docking Module has no rear door, and instead uses a roof hatch like the cab. With at least one module attached that is not the Seatruck Docking Module, the vehicle can be entered from either the roof hatch or the rear door. With just the cab, entering and exiting the vehicle is done using the roof-mounted hatch, and Robin Ayou will immediately take the controls on entering. Unlike the main cabin, Seatruck modules are unaffected by crush depth.Įntering and exiting the Seatruck varies depending on its precise configuration and orientation. Damage can be repaired with the Repair Tool, but only from outside. Seatruck modules have individual health meters, though at present the game can only display the health of a maximum of five modules in the main cab display. The Seatruck Cabin can take damage from being below its crush depth, being attacked by hostile fauna, or by colliding with terrain or objects. The Seatruck Cabin has a health meter, and reaching zero will cause the cabin to explode, but leaves any connected modules unaffected. The player can also manually detach the modules at any time by either going to the roof of a module and pulling it away, or pulling the lever on the left-hand side of the cab. When docking, all modules automatically detach to allow the cabin to enter the Moonpool. The Seatruck Cabin can be docked in the Moonpool to recharge. The vehicle has its own Oxygen supply, and will replenish the player's oxygen unless the power has been depleted. It requires Energy to function, with sockets for two Power Cells on the top of the cab module. It is ideal for exploring the deeper biomes and for getting to places quickly and safely. With the ability to detach its front section, it allows the player to haul resources and equipment to an area of interest and then conduct exploration of even fairly narrow spaces without worrying about air supply. The Seatruck is an adaptable vehicle that can serve as anything from an agile mini-sub to a mobile seabase.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |